ChatPanel
The shell a conversation lives in: a sticky header, a transcript that pins itself to the bottom while an answer arrives and offers the way back once you scroll up, and a sticky composer row
Preview
<script lang="ts">
import { onMount } from "svelte";
import { ChatPanel } from "fancy-ui-svelte";
import { ChatMessage } from "fancy-ui-svelte";
import { Composer } from "fancy-ui-svelte";
interface Turn {
id: string;
role: "user" | "assistant";
content: string;
}
const ANSWER =
"Then it lets go. The panel only follows the bottom while you are already there, so scrolling up to re-read something is a decision it respects until you take the pill back down.";
/** Between two words of the reply, and how long a finished answer sits there. */
const WORD_MS = 45;
const READ_MS = 3400;
let turns = $state<Turn[]>([
{
id: "t1",
role: "user",
content: "Why does my transcript jump around while an answer is still coming in?",
},
{
id: "t2",
role: "assistant",
content:
"Because something is scrolling it for you on every chunk, whether or not you were at the bottom.",
},
{ id: "t3", role: "user", content: "And if I scroll up to re-read something?" },
]);
let draft = $state("");
let reply = $state("");
let streaming = $state(false);
/** Outside the transcript, so a message you send never collides with a seeded id. */
let sent = 0;
function send(payload: { text: string }) {
sent += 1;
turns.push({ id: `sent-${sent}`, role: "user", content: payload.text });
}
onMount(() => {
// A reply that retypes itself on a loop is exactly the motion this setting
// is asking us not to run, so it gets the finished answer instead.
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
reply = ANSWER;
return;
}
const words = ANSWER.split(" ");
let timer: ReturnType<typeof setTimeout>;
let i = 0;
function word() {
if (i < words.length) {
// The whole reply so far, never just the delta — that is the contract.
reply = i === 0 ? words[0] : `${reply} ${words[i]}`;
i += 1;
timer = setTimeout(word, WORD_MS);
return;
}
streaming = false;
timer = setTimeout(restart, READ_MS);
}
function restart() {
reply = "";
i = 0;
streaming = true;
timer = setTimeout(word, 400);
}
restart();
return () => clearTimeout(timer);
});
</script>
<div class="h-[26rem] w-full max-w-xl">
<ChatPanel {streaming} empty={false}>
{#snippet header()}
<div class="flex items-center justify-between gap-3 px-4 py-3">
<!--
A paragraph rather than a heading: the panel is already a named region,
and a heading here would file a demo's title in the page's contents.
-->
<p class="text-sm font-semibold">Scrolling behaviour</p>
<span class="text-muted-foreground font-mono text-xs">balanced · 200k</span>
</div>
{/snippet}
<div class="flex flex-col gap-5 px-4 py-4">
<!-- The index guards the key: a transcript can carry the same id twice. -->
{#each turns as turn, i (`${turn.id}#${i}`)}
<ChatMessage role={turn.role} content={turn.content} />
{/each}
<ChatMessage role="assistant" content={reply} {streaming} />
</div>
{#snippet composer()}
<div class="p-3">
<Composer bind:value={draft} placeholder="Ask a follow-up" onSubmit={send} />
</div>
{/snippet}
</ChatPanel>
</div>Installation
Usage
<script lang="ts">
import { ChatPanel } from 'fancy-ui-svelte';
</script>
<ChatPanel />Examples
Basic Usage
<script lang="ts">
import { onMount } from "svelte";
import { ChatPanel } from "$lib/fancy-ui/chat-panel";
import { ChatMessage } from "$lib/fancy-ui/chat-message";
import { Composer } from "$lib/fancy-ui/composer";
interface Turn {
id: string;
role: "user" | "assistant";
content: string;
}
const ANSWER =
"Then it lets go. The panel only follows the bottom while you are already there, so scrolling up to re-read something is a decision it respects until you take the pill back down.";
/** Between two words of the reply, and how long a finished answer sits there. */
const WORD_MS = 45;
const READ_MS = 3400;
let turns = $state<Turn[]>([
{
id: "t1",
role: "user",
content: "Why does my transcript jump around while an answer is still coming in?",
},
{
id: "t2",
role: "assistant",
content:
"Because something is scrolling it for you on every chunk, whether or not you were at the bottom.",
},
{ id: "t3", role: "user", content: "And if I scroll up to re-read something?" },
]);
let draft = $state("");
let reply = $state("");
let streaming = $state(false);
/** Outside the transcript, so a message you send never collides with a seeded id. */
let sent = 0;
function send(payload: { text: string }) {
sent += 1;
turns.push({ id: `sent-${sent}`, role: "user", content: payload.text });
}
onMount(() => {
// A reply that retypes itself on a loop is exactly the motion this setting
// is asking us not to run, so it gets the finished answer instead.
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
reply = ANSWER;
return;
}
const words = ANSWER.split(" ");
let timer: ReturnType<typeof setTimeout>;
let i = 0;
function word() {
if (i < words.length) {
// The whole reply so far, never just the delta — that is the contract.
reply = i === 0 ? words[0] : `${reply} ${words[i]}`;
i += 1;
timer = setTimeout(word, WORD_MS);
return;
}
streaming = false;
timer = setTimeout(restart, READ_MS);
}
function restart() {
reply = "";
i = 0;
streaming = true;
timer = setTimeout(word, 400);
}
restart();
return () => clearTimeout(timer);
});
</script>
<div class="h-[26rem] w-full max-w-xl">
<ChatPanel {streaming} empty={false}>
{#snippet header()}
<div class="flex items-center justify-between gap-3 px-4 py-3">
<!--
A paragraph rather than a heading: the panel is already a named region,
and a heading here would file a demo's title in the page's contents.
-->
<p class="text-sm font-semibold">Scrolling behaviour</p>
<span class="text-muted-foreground font-mono text-xs">balanced · 200k</span>
</div>
{/snippet}
<div class="flex flex-col gap-5 px-4 py-4">
<!-- The index guards the key: a transcript can carry the same id twice. -->
{#each turns as turn, i (`${turn.id}#${i}`)}
<ChatMessage role={turn.role} content={turn.content} />
{/each}
<ChatMessage role="assistant" content={reply} {streaming} />
</div>
{#snippet composer()}
<div class="p-3">
<Composer bind:value={draft} placeholder="Ask a follow-up" onSubmit={send} />
</div>
{/snippet}
</ChatPanel>
</div>Full Conversation
<script lang="ts">
import { onMount } from "svelte";
import { ChatPanel, ChatEmptyState } from "$lib/fancy-ui/chat-panel";
import { ChatMessage, ChatMessageActions, ChatMessageAction } from "$lib/fancy-ui/chat-message";
import {
Composer,
ComposerInput,
ComposerSubmit,
ComposerToolbar,
ComposerModelPicker,
ComposerAttachments,
ComposerCommandMenu,
} from "$lib/fancy-ui/composer";
import { ReasoningPanel } from "$lib/fancy-ui/reasoning-panel";
import { WebSearch } from "$lib/fancy-ui/web-search";
import { ToolCall } from "$lib/fancy-ui/tool-call";
import { Sources } from "$lib/fancy-ui/sources";
import { PromptSuggestions } from "$lib/fancy-ui/prompt-suggestions";
import { ThinkingIndicator } from "$lib/fancy-ui/thinking-indicator";
import { ContextRing } from "$lib/fancy-ui/context-ring";
import { TerminalBlock } from "$lib/fancy-ui/terminal-block";
import { CodeDiff } from "$lib/fancy-ui/code-diff";
import { ApprovalCard, type ApprovalState } from "$lib/fancy-ui/approval-card";
import { ChatError } from "$lib/fancy-ui/chat-error";
import type {
AttachmentData,
CommandItemData,
ModelOptionData,
SearchResultData,
SourceData,
TokenUsageData,
ToolCallData,
} from "$lib/fancy-ui/_internals/ai-types.js";
// =========================================================================
// The script
//
// Everything the fake agent says or does lives here as plain data, so the rig
// below is nothing but timers moving between these constants.
// =========================================================================
const QUESTION = "How should a client retry a flaky upload endpoint without hammering it?";
const REASONING = [
"The question is about the retry policy, not about the upload itself.",
"Three things decide it: how many attempts, how long to wait between them,",
"and which failures are worth retrying at all.",
"Backoff covers the middle one; jitter is what stops a whole fleet of clients",
"from coming back in lockstep.",
"I should check the current guidance before answering, then read what this client does today.",
].join(" ");
const SEARCH_QUERY = "exponential backoff jitter retry policy";
const RESULTS: SearchResultData[] = [
{
id: "r1",
title: "Backoff with jitter, in practice",
url: "https://docs.example.dev/reliability/backoff",
snippet:
"Full jitter beats equal jitter once the client fleet is large and the failure is correlated.",
},
{
id: "r2",
title: "Retry budgets and the thundering herd",
url: "https://www.example.org/papers/retry-budgets",
snippet:
"A budget caps the extra load a failing dependency can be asked to absorb by the clients waiting on it.",
},
{
id: "r3",
title: "Which status codes are worth retrying",
url: "https://api.example.net/guides/idempotency",
snippet:
"Only idempotent requests and a short list of transient statuses belong inside a retry loop.",
},
];
/** The same three documents, now cited under the answer they produced. */
const SOURCES: SourceData[] = RESULTS.map((result) => ({
id: result.id,
title: result.title,
url: result.url,
snippet: result.snippet,
}));
const READ_INPUT = { path: "src/upload/client.ts", lines: "1-80" };
const CALL_RUNNING: ToolCallData = {
id: "call_read_client",
name: "read_file",
status: "running",
input: READ_INPUT,
};
const CALL_DONE: ToolCallData = {
id: "call_read_client",
name: "read_file",
status: "done",
input: READ_INPUT,
output: { attempts: 1, backoff: "none", idempotencyKey: false, retryableStatuses: [] },
durationMs: 840,
};
const ANSWER = [
"Three rules, in the order they matter.",
"**Only retry what is safe to repeat.** A `PUT` carrying an idempotency key can go round the loop; a bare `POST` that creates a row cannot.",
"**Back off, then break the pattern.** `base * 2 ** attempt` doubles the gap, and full jitter — picking uniformly from `[0, delay]` — is what keeps a fleet of clients from returning together.",
"**Give the whole thing a budget.** Five attempts under a thirty-second ceiling is a policy; retrying until it works is an outage amplifier.",
"Your client does none of this yet: one attempt, no ceiling, and no idempotency key on the request.",
].join("\n\n");
const SUGGESTIONS = [
"Add backoff to the upload client",
"Which of those sources is the primary one?",
"Run the affected tests",
];
const TEST_COMMAND = "pnpm test src/upload";
/** ANSI is read and coloured by the block; anything else in it is stripped. */
const TEST_LINES = [
"\u001b[90mrunning 2 files in src/upload\u001b[0m",
"",
" \u001b[32m✓\u001b[0m src/upload/queue.test.ts (4 tests) 121ms",
" \u001b[31m✗\u001b[0m src/upload/client.test.ts (6 tests | 1 failed) 412ms",
" \u001b[31m→ retries a 503 with backoff\u001b[0m",
" \u001b[90mexpected 5 calls, received 1\u001b[0m",
"",
" \u001b[1;31mFiles 1 failed | 1 passed (2)\u001b[0m",
" Tests 9 passed | 1 failed (10)",
];
// Built from lines rather than a template literal so the tabs inside the patch
// are the patch's own, not this file's indentation.
const PATCH = [
"diff --git a/src/upload/client.ts b/src/upload/client.ts",
"--- a/src/upload/client.ts",
"+++ b/src/upload/client.ts",
"@@ -14,7 +14,15 @@ export async function upload(file: Blob) {",
" \tconst body = new FormData();",
' \tbody.append("file", file);',
" ",
'-\tconst res = await fetch(ENDPOINT, { method: "PUT", body });',
"-\tif (!res.ok) throw new UploadError(res.status);",
"-\treturn res.json();",
"+\tfor (let attempt = 0; attempt < MAX_ATTEMPTS; attempt += 1) {",
"+\t\tconst res = await fetch(ENDPOINT, {",
'+\t\t\tmethod: "PUT",',
"+\t\t\tbody,",
'+\t\t\theaders: { "idempotency-key": key },',
"+\t\t});",
"+\t\tif (res.ok) return res.json();",
"+\t\tif (!RETRYABLE.has(res.status)) throw new UploadError(res.status);",
"+\t\t// Full jitter: uniform in [0, delay], so a fleet never comes back in step.",
"+\t\tawait sleep(Math.random() * Math.min(CEILING_MS, BASE_MS * 2 ** attempt));",
"+\t}",
"+\tthrow new UploadError(408);",
" }",
].join("\n");
const REPLY_APPLIED = [
"Patch applied. `upload()` now gives up after five attempts, waits a jittered `base * 2 ** attempt` between them, and refuses to retry anything that is not idempotent.",
"The failing case passes on the next run.",
].join(" ");
const REPLY_DENIED = [
"Left alone, then. The patch is still in the transcript above if you want to apply it by hand —",
"nothing was written to `src/upload/client.ts`.",
].join(" ");
const PUBLISH = "Publish it to the staging bucket.";
const RECOVERY = [
"Back. The publish step reconnected and the staging bucket now holds the build;",
"nothing else changed while the stream was down.",
].join(" ");
/** What a turn you send yourself gets back — there is no model behind this panel. */
const CANNED = [
"There is no model behind this composer, so your turn went to a timer instead.",
"It stays in the transcript until the scripted conversation above loops back to the top.",
].join(" ");
/** Generic tiers, so the fixture says nothing about anyone's product line-up. */
const MODELS: ModelOptionData[] = [
{ id: "mini", label: "Mini", badge: "Fast", description: "Short answers, small context." },
{ id: "pro", label: "Pro", description: "Deeper reasoning, slower." },
{ id: "max", label: "Max", badge: "New", description: "Everything, when it matters." },
];
const COMMANDS: CommandItemData[] = [
{ id: "tests", label: "/tests", description: "Run the affected suites", hint: "⌘⏎" },
{ id: "diff", label: "/diff", description: "Show the working tree" },
{ id: "cite", label: "/cite", description: "List the sources behind the last answer" },
{ id: "reset", label: "/reset", description: "Start the thread again" },
];
// =========================================================================
// Timing — one cycle is a little over half a minute
// =========================================================================
/** Between two words of a streamed reply, and of a streamed reasoning trace. */
const WORD_MS = 38;
const THOUGHT_MS = 34;
/** Between two lines of command output. */
const LINE_MS = 240;
/** How long the panel sits empty before the first question lands. */
const EMPTY_MS = 1200;
/** How long the suggestions sit there before the script picks the first one. */
const PICK_MS = 3000;
/** How long the gate waits before the loop answers it for you. */
const APPROVE_MS = 2000;
/** How long the finished conversation is left to read before it restarts. */
const HOLD_MS = 3000;
/** How long a fake upload spends on each quarter of its progress bar. */
const UPLOAD_MS = 220;
// =========================================================================
// The meter
// =========================================================================
/** Four characters to a token is close enough for a meter on a docs page. */
const CHARS_PER_TOKEN = 4;
const SYSTEM_TOKENS = 2_600;
/** What one search hit costs once it has been read. */
const RESULT_TOKENS = 240;
/** The file the tool read, the test output, and the patch, in and out. */
const TOOL_TOKENS = 620;
const RUN_TOKENS = 460;
const PATCH_TOKENS = 880;
interface LiveTurn {
id: string;
role: "user" | "assistant";
text: string;
}
// =========================================================================
// State — the whole conversation, one flag at a time
// =========================================================================
let started = $state(false);
let openedAt = $state<number | undefined>(undefined);
let reasoningShown = $state(false);
let reasoning = $state("");
let reasoningStreaming = $state(false);
let reasoningSince = $state<number | undefined>(undefined);
let reasoningMs = $state<number | undefined>(undefined);
let searchShown = $state(false);
let searching = $state(false);
let results = $state<SearchResultData[]>([]);
let call = $state<ToolCallData | null>(null);
let answerShown = $state(false);
let answer = $state("");
let answerStreaming = $state(false);
let sourcesShown = $state(false);
let suggestionsShown = $state(false);
let secondTurn = $state<string | null>(null);
let terminalShown = $state(false);
let output = $state("");
let running = $state(false);
let exitCode = $state<number | null>(null);
let diffShown = $state(false);
let approvalShown = $state(false);
let approval = $state<ApprovalState>("pending");
let replyShown = $state(false);
let reply = $state("");
let replyStreaming = $state(false);
let thirdTurnShown = $state(false);
let errorShown = $state(false);
let errorRetrying = $state(false);
let recoveryShown = $state(false);
let recovery = $state("");
let recoveryStreaming = $state(false);
let scriptStreaming = $state(false);
let thinkingStatus = $state("Thinking");
let thinkingSince = $state<number | undefined>(undefined);
/** The live half: a draft you own, and the turns you send with it. */
let draft = $state("");
let attachments = $state<AttachmentData[]>([]);
let model = $state("pro");
let live = $state<LiveTurn[]>([]);
let liveStreaming = $state(false);
let liveReplyId = $state<string | null>(null);
// Not reactive: bookkeeping the template never reads.
type Timer = ReturnType<typeof setTimeout>;
/** The script's own timers. A loop restart takes every one of these back. */
const scriptTimers = new Set<Timer>();
/**
* Yours: the reply to a turn you sent, and the chips you attached. They are
* deliberately in a second set, so a loop restart cannot cancel work that
* belongs to the reader rather than to the recording.
*/
const readerTimers = new Set<Timer>();
let stopLiveReply: (() => void) | null = null;
let restartTimer: Timer | null = null;
let serial = 0;
let gateResolved = false;
let reduced = false;
// =========================================================================
// Derived
// =========================================================================
/** One flag for the panel's scroll pinning: script or reader, it is the same pin. */
const busy = $derived(scriptStreaming || liveStreaming);
/**
* The greeting stands in until there is a transcript — and a turn you sent in
* the second before the recording starts counts. Reading `started` alone would
* swap your own message out for the empty state until the script caught up.
*/
const empty = $derived(!started && live.length === 0);
const modelLabel = $derived(MODELS.find((entry) => entry.id === model)?.label ?? MODELS[0].label);
function tokens(text: string): number {
return Math.ceil(text.length / CHARS_PER_TOKEN);
}
const transcriptTokens = $derived.by(() => {
let total = started ? tokens(QUESTION) : 0;
total += tokens(reasoning) + tokens(answer) + tokens(reply) + tokens(recovery);
if (secondTurn !== null) total += tokens(secondTurn);
if (thirdTurnShown) total += tokens(PUBLISH);
for (const turn of live) total += tokens(turn.text);
return total;
});
const attachedTokens = $derived.by(() => {
let total = results.length * RESULT_TOKENS;
if (call?.status === "done") total += TOOL_TOKENS;
if (output !== "") total += RUN_TOKENS;
if (diffShown) total += PATCH_TOKENS;
return total;
});
// A small window on purpose: the ring should visibly fill as the conversation
// runs, which it would not against a budget nothing in a demo can dent.
const usage: TokenUsageData = $derived({
used: SYSTEM_TOKENS + transcriptTokens + attachedTokens,
max: 8_000,
breakdown: [
{ label: "System prompt", tokens: SYSTEM_TOKENS },
{ label: "Transcript", tokens: transcriptTokens },
{ label: "Search and tools", tokens: attachedTokens },
],
});
// =========================================================================
// The rig
// =========================================================================
/**
* Every timer in this file goes through here, into one of the two sets above,
* so a reset can take back exactly the ones the script owns and unmount can
* take back the rest. A fired timer removes itself, so neither set grows over
* a conversation that has looped fifty times.
*/
function schedule(into: Set<Timer>, fn: () => void, ms: number): Timer {
const handle = setTimeout(() => {
into.delete(handle);
fn();
}, ms);
into.add(handle);
return handle;
}
function later(fn: () => void, ms: number): Timer {
return schedule(scriptTimers, fn, ms);
}
function cancel(handle: Timer | null): void {
if (handle === null) return;
clearTimeout(handle);
scriptTimers.delete(handle);
readerTimers.delete(handle);
}
function clearSet(set: Set<Timer>): void {
for (const handle of set) clearTimeout(handle);
set.clear();
}
/**
* Writes the whole text so far on every tick, never just the delta — that is
* the contract every streaming surface in this family reads. Returns its own
* stopper, so a stream can be cut without touching anyone else's timers.
*/
function streamWords(
into: Set<Timer>,
text: string,
ms: number,
write: (soFar: string) => void,
done: () => void
): () => void {
const words = text.split(" ");
let soFar = "";
let i = 0;
let handle: Timer | null = null;
function step() {
handle = null;
if (i >= words.length) {
done();
return;
}
soFar = i === 0 ? words[0] : `${soFar} ${words[i]}`;
write(soFar);
i += 1;
handle = schedule(into, step, ms);
}
handle = schedule(into, step, ms);
return () => {
cancel(handle);
handle = null;
};
}
function streamLines(lines: string[], ms: number, done: () => void): void {
let i = 0;
function step() {
if (i >= lines.length) {
done();
return;
}
output = `${output}${lines[i]}\n`;
i += 1;
later(step, ms);
}
later(step, ms);
}
// -------------------------------------------------------------------------
// First turn: think, search, read, answer, cite, offer
// -------------------------------------------------------------------------
function askQuestion(): void {
started = true;
scriptStreaming = true;
thinkingStatus = "Reading the question";
thinkingSince = Date.now();
later(think, 400);
}
function think(): void {
reasoningShown = true;
reasoningStreaming = true;
reasoningSince = Date.now();
thinkingStatus = "Thinking";
streamWords(
scriptTimers,
REASONING,
THOUGHT_MS,
(soFar) => (reasoning = soFar),
() => {
reasoningStreaming = false;
reasoningMs = Date.now() - (reasoningSince ?? Date.now());
// The panel folds itself 600ms after the trace stops, so the search
// lands just as the summary line settles.
later(search, 800);
}
);
}
function search(): void {
searchShown = true;
searching = true;
thinkingStatus = "Searching the web";
// Pushed one at a time: the list is keyed on the hit's id, so only the new
// row plays its entrance and the ones already there stay put.
RESULTS.forEach((result, i) => {
later(() => (results = [...results, result]), 500 + i * 480);
});
later(
() => {
searching = false;
later(readFile, 420);
},
500 + RESULTS.length * 480
);
}
function readFile(): void {
thinkingStatus = "Reading the client";
call = CALL_RUNNING;
later(() => {
call = CALL_DONE;
later(answerQuestion, 500);
}, 900);
}
function answerQuestion(): void {
thinkingStatus = "Writing";
answerShown = true;
answerStreaming = true;
streamWords(
scriptTimers,
ANSWER,
WORD_MS,
(soFar) => (answer = soFar),
() => {
answerStreaming = false;
scriptStreaming = false;
later(() => {
sourcesShown = true;
later(() => {
suggestionsShown = true;
later(() => startSecondTurn(SUGGESTIONS[0]), PICK_MS);
}, 700);
}, 300);
}
);
}
// -------------------------------------------------------------------------
// Second turn: run, patch, ask permission, report
// -------------------------------------------------------------------------
/**
* The loop and the suggestion row both come through here, and whichever
* arrives first wins: the other finds the turn already sent and stands down.
*/
function startSecondTurn(text: string): void {
if (secondTurn !== null) return;
secondTurn = text;
suggestionsShown = false;
scriptStreaming = true;
thinkingStatus = "Planning the change";
thinkingSince = Date.now();
later(runTests, 900);
}
function runTests(): void {
terminalShown = true;
running = true;
thinkingStatus = "Running the affected tests";
streamLines(TEST_LINES, LINE_MS, () => {
later(() => {
running = false;
exitCode = 1;
later(showPatch, 600);
}, 350);
});
}
function showPatch(): void {
diffShown = true;
thinkingStatus = "Writing the patch";
later(() => {
approvalShown = true;
thinkingStatus = "Waiting for approval";
later(autoApprove, APPROVE_MS);
}, 900);
}
/** The loop answers the gate for you — unless you already answered it yourself. */
function autoApprove(): void {
if (approval === "pending") approval = "approved";
resolveGate();
}
function resolveGate(): void {
if (gateResolved) return;
gateResolved = true;
later(reportBack, 500);
}
function reportBack(): void {
replyShown = true;
thinkingStatus = "Writing";
scriptStreaming = true;
replyStreaming = true;
// The gate is real: a denial gets a different answer.
const text = approval === "denied" ? REPLY_DENIED : REPLY_APPLIED;
streamWords(
scriptTimers,
text,
WORD_MS,
(soFar) => (reply = soFar),
() => {
replyStreaming = false;
scriptStreaming = false;
later(publish, 900);
}
);
}
// -------------------------------------------------------------------------
// Third turn: the one that fails
// -------------------------------------------------------------------------
function publish(): void {
thirdTurnShown = true;
scriptStreaming = true;
thinkingStatus = "Publishing";
thinkingSince = Date.now();
later(() => {
scriptStreaming = false;
errorShown = true;
holdThenRestart();
}, 1400);
}
/** The last beat of the cycle, and the one a retry is allowed to postpone. */
function holdThenRestart(): void {
cancel(restartTimer);
restartTimer = later(restart, HOLD_MS);
}
function retry(): void {
if (errorRetrying) return;
// The reader asked for the reply again; the loop can wait for it.
cancel(restartTimer);
restartTimer = null;
errorRetrying = true;
if (reduced) {
finishRetry();
return;
}
later(finishRetry, 800);
}
function finishRetry(): void {
errorRetrying = false;
errorShown = false;
recoveryShown = true;
if (reduced) {
recovery = RECOVERY;
return;
}
recoveryStreaming = true;
scriptStreaming = true;
streamWords(
scriptTimers,
RECOVERY,
WORD_MS,
(soFar) => (recovery = soFar),
() => {
recoveryStreaming = false;
scriptStreaming = false;
holdThenRestart();
}
);
}
// -------------------------------------------------------------------------
// The loop
// -------------------------------------------------------------------------
function reset(): void {
started = false;
openedAt = Date.now() - 4 * 60 * 1000;
reasoningShown = false;
reasoning = "";
reasoningStreaming = false;
reasoningSince = undefined;
reasoningMs = undefined;
searchShown = false;
searching = false;
results = [];
call = null;
answerShown = false;
answer = "";
answerStreaming = false;
sourcesShown = false;
suggestionsShown = false;
secondTurn = null;
terminalShown = false;
output = "";
running = false;
exitCode = null;
diffShown = false;
approvalShown = false;
approval = "pending";
gateResolved = false;
replyShown = false;
reply = "";
replyStreaming = false;
thirdTurnShown = false;
errorShown = false;
errorRetrying = false;
recoveryShown = false;
recovery = "";
recoveryStreaming = false;
scriptStreaming = false;
thinkingStatus = "Thinking";
thinkingSince = undefined;
restartTimer = null;
// The turns you sent belong to the thread being replayed, so they go with
// it, and a reply still arriving for one of them is stopped rather than
// left writing into an array that no longer holds its turn. Your draft and
// your attachments stay: nothing here may take words out of your hands.
stopLive();
live = [];
}
function restart(): void {
clearSet(scriptTimers);
reset();
later(askQuestion, EMPTY_MS);
}
/** Reduced motion gets the conversation it would have arrived at, all at once. */
function showEverything(): void {
started = true;
openedAt = Date.now() - 4 * 60 * 1000;
reasoningShown = true;
reasoning = REASONING;
reasoningMs = 2400;
searchShown = true;
results = [...RESULTS];
call = CALL_DONE;
answerShown = true;
answer = ANSWER;
sourcesShown = true;
// The pills stay: nothing consumed them here, and a suggestion you press
// still sends a turn — a live one, since the scripted second turn is in.
suggestionsShown = true;
secondTurn = SUGGESTIONS[0];
terminalShown = true;
output = `${TEST_LINES.join("\n")}\n`;
exitCode = 1;
diffShown = true;
approvalShown = true;
approval = "approved";
gateResolved = true;
replyShown = true;
reply = REPLY_APPLIED;
thirdTurnShown = true;
errorShown = true;
}
// -------------------------------------------------------------------------
// The live half
// -------------------------------------------------------------------------
function patchAttachment(id: string, next: Partial<AttachmentData>): void {
attachments = attachments.map((entry) => (entry.id === id ? { ...entry, ...next } : entry));
}
function march(id: string): void {
schedule(
readerTimers,
() => {
const entry = attachments.find((item) => item.id === id);
// The chip may have been removed mid-upload, and a fake upload with no
// chip left to fill has nothing to do.
if (!entry || entry.status !== "uploading") return;
const progress = Math.min(1, (entry.progress ?? 0) + 0.25);
patchAttachment(id, progress >= 1 ? { progress: 1, status: "done" } : { progress });
if (progress < 1) march(id);
},
UPLOAD_MS
);
}
/** The composer never uploads anything: it hands the files over and we do the rest. */
function attach(files: File[]): void {
for (const file of files) {
serial += 1;
const id = `file-${serial}`;
attachments = [
...attachments,
{
id,
name: file.name,
size: file.size,
type: file.type,
progress: reduced ? 1 : 0,
status: reduced ? "done" : "uploading",
},
];
if (!reduced) march(id);
}
}
function sendLive(text: string): void {
serial += 1;
const replyId = `live-${serial}`;
live = [
...live,
{ id: `you-${serial}`, role: "user", text },
{ id: replyId, role: "assistant", text: reduced ? CANNED : "" },
];
if (reduced) return;
stopLive();
liveStreaming = true;
liveReplyId = replyId;
stopLiveReply = streamWords(
readerTimers,
CANNED,
WORD_MS,
(soFar) => {
live = live.map((turn) => (turn.id === replyId ? { ...turn, text: soFar } : turn));
},
() => {
stopLiveReply = null;
liveStreaming = false;
liveReplyId = null;
}
);
}
/** The composer's stop button, and what a loop restart does to a reply mid-flight. */
function stopLive(): void {
stopLiveReply?.();
stopLiveReply = null;
liveStreaming = false;
liveReplyId = null;
}
function submitDraft(payload: { text: string; attachments: AttachmentData[] }): void {
const files = payload.attachments;
const label =
payload.text || `${files.length} file${files.length === 1 ? "" : "s"}, and nothing else`;
// The turn has really left, so its files go with it — the composer leaves
// that call to us, since only we know whether an upload is still in flight.
attachments = [];
sendLive(files.length > 0 && payload.text ? `${label} (${files.length} attached)` : label);
}
/**
* A pill sends the scripted second turn while there is one to send, and a live
* turn afterwards — so no suggestion is ever a button that does nothing.
*/
function chooseSuggestion(text: string): void {
if (secondTurn === null) {
startSecondTurn(text);
return;
}
suggestionsShown = false;
sendLive(text);
}
async function copyAnswer(): Promise<void> {
if (typeof navigator === "undefined" || !navigator.clipboard?.writeText) return;
try {
await navigator.clipboard.writeText(answer);
} catch {
// Denied permission or an insecure context: nothing to recover from.
}
}
onMount(() => {
reduced = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
// A conversation that retypes itself every half minute is exactly the motion
// this setting is asking us not to run, so it gets the finished thread.
if (reduced) showEverything();
else restart();
return () => {
clearSet(scriptTimers);
clearSet(readerTimers);
};
});
</script>
<div class="h-[36rem] w-full max-w-2xl">
<ChatPanel streaming={busy} {empty}>
{#snippet header()}
<div class="flex items-center gap-3 px-4 py-3">
<div class="min-w-0 flex-1">
<!--
A paragraph rather than a heading: the panel is already a named
region, and a heading here would file a demo's title in the page's
contents.
-->
<p class="truncate text-sm font-semibold">Upload reliability</p>
<p class="text-muted-foreground truncate font-mono text-xs">{modelLabel} · 8k window</p>
</div>
<!-- The pill is only there while there is something to report. -->
{#if busy}
<ThinkingIndicator variant="pill" status={thinkingStatus} since={thinkingSince} />
{/if}
<ContextRing {usage} size={26} strokeWidth={3} showLabel={false} expandable />
</div>
{/snippet}
{#snippet emptyState()}
<ChatEmptyState
title="Upload reliability"
description="A scripted thread that plays itself, and a composer that is really yours."
/>
{/snippet}
<div class="flex flex-col gap-6 px-4 py-5">
<!-- The recording. It only exists once the loop has started it, so a turn
you send in the second before that does not find a question above it
that nobody asked. -->
{#if started}
<ChatMessage role="user" content={QUESTION} timestamp={openedAt} avatar={youMark} />
<!-- One assistant turn: what it thought, what it looked up, what it
read, what it said, what it cited, and what it offers next. -->
<div class="flex flex-col gap-3">
{#if reasoningShown}
<ReasoningPanel
text={reasoning}
streaming={reasoningStreaming}
since={reasoningSince}
durationMs={reasoningMs}
maxHeight="9rem"
/>
{/if}
{#if searchShown}
<WebSearch query={SEARCH_QUERY} {results} {searching} />
{/if}
{#if call}
<!-- `open` is left alone, so the card stays folded: a call that
succeeded has nothing worth reading unasked. -->
<ToolCall {call} />
{/if}
{#if answerShown}
<ChatMessage
role="assistant"
content={answer}
streaming={answerStreaming}
markdown
avatar={agentMark}
>
{#snippet actions()}
<ChatMessageActions>
<ChatMessageAction label="Copy answer" confirmLabel="Copied" onclick={copyAnswer}>
<svg
class="size-3.5"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<rect x="9" y="9" width="12" height="12" rx="2" />
<path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1" />
</svg>
</ChatMessageAction>
</ChatMessageActions>
{/snippet}
</ChatMessage>
{/if}
{#if sourcesShown}
<Sources sources={SOURCES} />
{/if}
<!-- Never unmounted: `visible` is what replays the cascade, and a
component that is not there cannot replay anything. -->
<PromptSuggestions
suggestions={SUGGESTIONS}
visible={suggestionsShown}
onSelect={chooseSuggestion}
label="Follow-up prompts"
/>
</div>
{#if secondTurn !== null}
<ChatMessage role="user" content={secondTurn} avatar={youMark} />
<div class="flex flex-col gap-3">
{#if terminalShown}
<TerminalBlock
command={TEST_COMMAND}
{output}
{running}
{exitCode}
durationMs={2410}
maxHeight="11rem"
/>
{/if}
{#if diffShown}
<CodeDiff diff={PATCH} maxLines={14} />
{/if}
{#if approvalShown}
<ApprovalCard
title="Write the patch to src/upload/client.ts"
description="Replaces the single fetch with a five-attempt loop. Nothing is committed and nothing is pushed."
bind:state={approval}
onApprove={resolveGate}
onDeny={resolveGate}
/>
{/if}
{#if replyShown}
<ChatMessage
role="assistant"
content={reply}
streaming={replyStreaming}
markdown
avatar={agentMark}
/>
{/if}
</div>
{/if}
{#if thirdTurnShown}
<ChatMessage role="user" content={PUBLISH} avatar={youMark} />
{/if}
{#if errorShown}
<ChatError
message="The assistant couldn't finish that reply"
detail="stream_interrupted · request 8f21c0"
onRetry={retry}
retrying={errorRetrying}
/>
{/if}
{#if recoveryShown}
<ChatMessage
role="assistant"
content={recovery}
streaming={recoveryStreaming}
markdown
avatar={agentMark}
/>
{/if}
{/if}
<!-- Everything below this line is yours: sent from the composer, or from
a suggestion pressed after the scripted turn had already gone. -->
{#each live as turn (turn.id)}
<ChatMessage
role={turn.role}
content={turn.text}
streaming={turn.id === liveReplyId}
markdown={turn.role === "assistant"}
avatar={turn.role === "user" ? youMark : agentMark}
/>
{/each}
</div>
{#snippet composer()}
<div class="p-3">
<!-- `streaming` here is the live reply alone, never the script: a
recording playing back must not take the send button away. -->
<Composer
bind:value={draft}
bind:attachments
streaming={liveStreaming}
onSubmit={submitDraft}
onStop={stopLive}
onAttach={attach}
>
{#snippet children()}
<ComposerAttachments accept="image/*,.pdf,.md,.log" />
<ComposerInput placeholder="Ask a follow-up — / for commands" maxRows={5} />
<ComposerToolbar class="mt-2">
<ComposerModelPicker models={MODELS} bind:value={model} />
<div class="flex-1"></div>
<ComposerSubmit />
</ComposerToolbar>
<ComposerCommandMenu trigger="/" items={COMMANDS} />
{/snippet}
</Composer>
</div>
{/snippet}
</ChatPanel>
</div>
{#snippet youMark()}
<span
class="bg-muted text-muted-foreground flex size-8 items-center justify-center rounded-full text-xs font-semibold"
>
YOU
</span>
{/snippet}
{#snippet agentMark()}
<span
class="flex size-8 items-center justify-center rounded-full bg-indigo-500/15 text-xs font-semibold text-indigo-500"
>
AI
</span>
{/snippet}Props
| Prop | Type | Default | Description |
|---|---|---|---|
streaming | boolean | false | Whether a reply is still arriving; pins the transcript to its bottom until the reader scrolls up |
empty | boolean | false | Renders the emptyState snippet in place of the message stream |
returnLabel | string | "Jump to latest" | Label on the pill offered once the reader scrolls away from the bottom |
Slots
| Slot | Description |
|---|---|
header | Sticky top region: a title, a model name, a close button |
children | The message stream, filling the scroll region |
composer | Sticky bottom region — where Composer belongs |
emptyState | Rendered instead of children while empty — where ChatEmptyState belongs |
Links
Related components
ChatError
Quiet inline failure banner for a chat turn: the error, an optional detail line, and a retry button that disables itself while the retry is in flight
ChatMessage
One conversation turn, aligned and dressed by its role, streaming its body while the answer arrives, with an action rail that fades in on hover and a version navigator underneath
Composer
The input at the bottom of a chat, taken apart: a root that owns the draft and eight parts that read it — a growing textarea, a send button that becomes a stop button, a toolbar, a model picker, an attachment row with its chips, and a completion menu you can mount twice on the same draft for / commands and @ mentions